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I have to note that we had to modify the board to use an UNO chip because the ATmega that came with it seemed to have gotten corrupted
Here is what I get when I try to verfiy/upload the sketch I just finished in processing. Again any help would be awesome. Thanks!
http://www.flickr.com/photos/90777409@N02/9302773342/
S
Here's a http://www.flickr.com/photos/90777409@N02/9304471116/
Maybe I have the Peggydraw_heartart in a wrong relationship to it? - thanks for your help and your answer on the animation possibilities.
The Peggydraw however and the Peggydraw_heartart both still are showing the same errors
Also yeah, appreciate the compliment I used to teach graphics programs (Adobe Suite) at a major art school so tried to got my ninja screenshot skills down
so it is setup lke... http://www.flickr.com/photos/90777409@N02/9302093837/
I get it to run the program and save it, it looks like http://www.flickr.com/photos/90777409@N02/9304957540/
Which seems a lot more like what it should be... and is awesome
- http://www.flickr.com/photos/90777409@N02/9302178233/in/photostream/
its my 3 year stem cell transplantaversary as of 55 minutes ago... this is a tremendously awesome way to start it
Thanks again Evil Genius you! Fresh v1.1 for fresh code! Word!
This will def get me through the event this weekend but we're going to be using this in our kids programming classes too I think and want to try to get more versed in how the actual code works. We have one or two arduino masters at our maker space, but they're not always around...
S
For PeggyDraw 2, we wanted to make it simple to use and able to draw a lot of frames (~250), so it's single-level on/off. If we rewrote it to use 16 grayscale levels, that would requires four times as much memory (4 bits per LED), so only 1/4 as many frames could be stored in memory, or about 60 frames maximum. Perhaps 8 gray levels (3 bits per LED) would be a better choice, giving about 120 frames available.